Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt but also the biological social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves such as educational games writing with up-to-date texts that challenge students to choose a different activity but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading writing and research).
Piracy-free
Assured Quality
Secure Transactions
Delivery Options
Please enter pincode to check delivery time.
*COD & Shipping Charges may apply on certain items.