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About The Book
Description
Author
<p>Description:</p><p>Many new games are from first-time designers or are self-published so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience there are no books that cover the arts and crafts aspects of how to create a prototype software and physical tools that can be used graphic design and rules writing and considerations for final production. <i>Gamecraft: Prototyping and Producing Your Board Game</i> presents this information in a single volume which will be invaluable for up-and-coming designers and publishers.</p><p>Key Features: </p><ul> <p> </p> <li>The text compiles information from many websites blogs Facebook groups subreddits and the author’s extensive experience in an easy-to-read volume.</li> <p> </p> <li>The text illustrates how to lay out and assemble the physical aspects of an effective board game. </li> <p> </p> <li>The book is divided into two sections for readability and covers a large array of different techniques.</li> </ul><p>Geoffrey Engelstein is the designer of many tabletop games including The Ares Project the Space Cadets series The Dragon &amp; Flagon and The Expanse. He is the founder of Ludology a bi-weekly podcast about game design and a contributor to the Dice Tower podcast with his bi-weekly GameTek segments that discuss the math science and psychology of games. He has also published several books including <i>GameTek: The Math and Science of Gaming</i> <i>Achievement Relocked: Loss Aversion and Game Design</i> and <i>Building Blocks of Tabletop Game Design</i>. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX GenCon Metatopia and the Game Developers Conference.</p>