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About The Book
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Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book • Design and develop game elements that can be used alone or stacked to enhance your gaming experience • Explore extensions that can unlock GameMaker: Studios true potential to create complex games • A recipe-based easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further then this book is for you. What You Will Learn • Set up player control schemes of various types such as touch controls and a gamepad • Create your own physics sandbox • Get accustomed to advanced player movement • Implement music and 3D sound in your games • Utilize GameMakers GUI layers to create exciting games • Generate adjustable game settings and save systems • Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then it has grown to become a powerful instrument to make release-ready games for PC Mac mobile devices and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studios full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on it covers topics such as controls physics and advanced movement employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI menus save system lighting particles and VFX. By the end of the book you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions and in-depth follow-up with examples.