Gamification
English

About The Book

Motivating students to learn in a TEIP (Priority Intervention Educational Territory) school is sometimes a problem aggravated by the characteristics of the surrounding social and physical environment which is also reflected in the students' behavior. One possible way to make a difference is to propose activities that students enjoy meeting their expectations while always focusing on learning objectives. With gamification as a teaching and learning strategy I wanted to motivate students by creating positive competitiveness collaboration and mutual support among everyone. With Scratch I wanted to teach programming.
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