Gamification could be a useful marketing technique that involves the use of game elements and design in real-life contexts. This book seeks to understand the benefits that can accrue to organizations using gamification techniques in developing meaningful experiences and relationships with brands and their target market. In this line of thinking this approach adds value to users as well as to organizations by increasing their engagement. To achieve it this book proposes a model for SME based on the different strategies used to stimulate promote and influence the different target audiences with the purpose of obtaining a resulting gamification strategy.
Piracy-free
Assured Quality
Secure Transactions
Delivery Options
Please enter pincode to check delivery time.
*COD & Shipping Charges may apply on certain items.