<p>Wolfgang Engel’s <b>GPU Pro 360 Guide to Rendering </b>gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. <b>GPU Pro 360 Guide to Rendering </b>is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. </p><p>Key Features:</p><ul> <p> </p> <li>Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs video consoles and mobile devices </li> <p> </p> <li>Covers specific challenges involved in creating games on various platforms</li> <p> </p> <li>Explores the latest developments in the rapidly evolving field of real-time rendering</li> <p> </p> <li>Takes a practical approach that helps graphics programmers solve their daily challenges</li> </ul>
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