<p>This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success this volume covers advanced rendering techniques engine design GPGPU techniques related mathematical techniques and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices especially the iPhone and iPod touch.</p><p>Example programs and source code can be downloaded from the book's CRC Press web page. </p>
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