This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems human computer interaction and graphics from around the world. It covers the following topics: shading and rendering geometric modeling and meshing image-based rendering image synthesis and realism computer animation real-time rendering non-photorealistic rendering interaction techniques human interface devices augmented reality data and information visualization mobile computing haptic and tangible interfaces and perception.