Seminar paper from the year 2016 in the subject Economy - Environment economics grade: 10 Mykolas Romeris University course: Urban Sustainable Development and Climate Change language: English abstract: This paper regards the theoretical basics of gamification. In the beginning it tries to define and delimitate the term Gamification. Afterward it explains the psychological motivations behind the concept and presents the game design elements which trigger these motivations. The third topic represents a basic guideline for good gamification design and concentrates on the topics target groups and meaningfulness. Finally this paper focuses on the environmental area of green gamification. After an explanation it regards some examples of green gamification and outlines some of the most important potentials as well as doubts about it. This paper gives just a general overview about gamification but represents a short summary of the basic knowledge. It is based on a comparative analysis of scientific literature and related sources.
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