An exploration of the influential work of Hideo Kojima creator of cinematic titles such as the blockbuster Metal Gear Solid franchise which has moved over 50 million units globally as well as Snatcher Policenauts and Death Stranding.. As the architect of the Metal Gear Solid franchise Kojima is synonymous with the “stealth game” genre where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise Kojima also helped to bridge the gap between games and other forms of media arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels.. Drawing on archives of interviews in English and Japanese with Kojima and his team as well as academic discourses of social/political games and cinematic narrative/world-building this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives cinematic aesthetics thematically-connected systems and reflexive spaces.
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