Artist and game designer Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation surrounding the subject matters of violence memory and identification. A game manual a catalogue a making of and an archive How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as games. Featuring an essay by Matteo Bittanti the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern's game projects: 3D models texture maps and atlases backdrops animation frame sequences code snippets circuit diagrams as well as emails design documents meeting notes and installation diagrams. Co-produced with Haus der elektronischen Künste Basel.
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