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About The Book
Description
Author
Artist and game designer Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation surrounding the subject matters of violence memory and identification. A game manual a catalogue a making of and an archive How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as games. Featuring an essay by Matteo Bittanti the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Sterns game projects: 3D models texture maps and atlases backdrops animation frame sequences code snippets circuit diagrams as well as emails design documents meeting notes and installation diagrams. Co-produced with Haus der elektronischen Künste Basel.