Interactive Digital Narrative

About The Book

<p>The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.</p> <p>1. Introduction: Perspectives on Interactive Digital Narrative <i>Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen </i><b>Section I: IDN History </b>Section I Introduction: A Concise History of Interactive Digital Narrative<i>Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen </i>2. The American Hypertext Novel, and Whatever Became of It? <i>Scott Rettberg </i>3. Interactive Cinema in the Digital Age <i>Chris Hales </i>4. The Holodeck is all Around Us — Interface Dispositifs in Interactive Digital Storytelling <i>Udi ben Arie and Noam Knoeller </i><b>Section II: IDN Theory </b>Section II Introduction: The Evolution of Interactive Digital Narrative Theory <i>Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen </i>5. Narrative Structures in IDN Authoring and Analysis <i>Gabriele Ferri </i>6. Towards a Specific Theory of Interactive Digital Narrative <i>Hartmut Koenitz </i>7. Emotional and Strategic Conceptions of Space in Digital Narratives <i>Marie-Laure Ryan </i>8. A Tale of Two Boyfriends: A Literary Abstraction Strategy for Creating Meaningful Character Variation <i>Janet H. Murray </i>9. Re-considering the Role of AI in Interactive Digital Narrative <i>Nicolas Szilas </i><b>Section III: IDN Practice </b>Section III Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices <i>Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen </i>10. Interaction Design Principles as Narrative Techniques for Interactive Digital Storytelling <i>Ulrike Spierling </i>11. Post-Hyperfiction: Practices in Digital Textuality <i>Scott Rettberg </i>12. Emergent Narrative: Past, Present and Future of an Interactive Storytelling Approach <i>Sandy Louchart, John Truesdale, Neil Suttie and Ruth Aylett </i>13. Learning through Interactive Digital Narratives <i>Andreea Molnar and Patty Kostkova </i>14. Everting the Holodeck: Games and Storytelling in Physical Space <i>Mads Haahr </i>15. Narrative Explorations in Videogame Poetry <i>Diğdem Sezen </i>16. Artistic Explorations: Mobile, Locative and Hybrid Narratives <i>Martin Rieser </i>17. Remaking as Revision of Narrative Design in Digital Games <i>Tonguç İbrahim Sezen</i></p>
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