Although reward structures have generally been successful in games the types of rewards used in education typically impede the learning process. New forms of educational rewards like badges and micro-credentials have generally failed to take root because of deep-seated design constraints in schools- the fact that you are using a badge is far less important than how you use a badge. This book makes the case that games have used well-designed meaningful intrinsic reward structures while educational systems have often used poorly-designed meaningless extrinsic reward structures.
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