*COD & Shipping Charges may apply on certain items.
Review final details at checkout.
₹302
₹339
10% OFF
Paperback
All inclusive*
Qty:
1
About The Book
Description
Author
: This book mainly for under graduate students who have interest in computer graphics. Here we have aligned the fundamental knowledge of computer graphics and practical approach. Entire book shows clarity of basic concepts and principles and it’s implementation using programming language. Open source tool as Open-GL with C programming used. This book reviews computer calculations and programming strategies for indicating and producing movement for graphical articles or at least Computer graphics. It is basically about two and three-dimensional (3D) Computer graphics. The primary audience is advanced undergraduate or beginning graduate students in Computer Science. Computer graphics developers who need to gain proficiency with the rudiments of computer animation programming and specialists who use programming bundles to produce computer animation (digital illustrators) who need to more readily comprehend the fundamental computational issues of animation programming will likewise profit from this book. This book presents a large number of the significant ideas of Computer graphics to under graduate students and beginners. A few of these ideas are not new: They have previously showed up in generally accessible academic distributions specialized reports course books and lay-press articles. The advantage of writing a textbook sometime after the appearance of an idea is that its long-term impact can be understood better and placed in a larger context. Our aim has been to treat ideas with as much sophistication as possible (which includes omitting ideas that are no longer as important as they once were) while still introducing beginning students to the subject lucidly and gracefully.