Introduction to Unity 3D with C#
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About The Book

<p>Introduction to Unity 3D with C# - The Exodus Adventure is a step-by-step self-study tutorial for beginners. It teaches with detailed screenshots how to build a high quality Third Person view 3D Puzzle Adventure game based on the Book of Exodus. Students are provided with high quality 3D character models and a large 3D Environment to work with. We also include a complete game soundtrack with stingers and combat music for the students to use in their projects.  This tutorial details in step-by-step process (with screenshots) how to design program and develop a 3D Bible Adventure Game using Unity 3D and C# using the following puzzle game mechanics:</p><p></p><p>- 3rd person controller using Unity's Mecanim animation system</p><p>- Walk run jump turn crouch and interact with objects</p><p>- Interact with actors and objects</p><p>- Display Dialogue to the player</p><p>- Item Management</p><p>- Main Quests to advance the plot</p><p>- Side Quests to immerse the player in the times</p><p>- Explore the environment</p><p>- Full screen map and mini-map showing key locations</p><p>- Quest Journal to manage quests</p><p>- Create a variety of puzzles for players to solve</p><p>- In-Game Cut-Scenes for dialogue without player intervention</p><p>- 2 In-game Cinematics for Game Opening and Ending</p><p>- Unity Multipurpose Avatar (UMA)</p><p></p><p>Introduction to Unity 3D with C# is presented using a combination of over 400 color pages of course notes and actual C# coding examples. No prior programming experience is necessary but familiarity with doing common tasks using Microsoft Windows is expected.  Introduction to Unity 3D with C# requires either Microsoft Windows 10/11 or macOS ability to view and print documents saved in Microsoft Word format or Adobe Acrobat Microsoft Visual Studio 2022 Community Edition and the Unity 2022.3 (LTS) 3D Game Engine. All C# Source Code 3D models multimedia download files and a full soundtrack are from the publisher's website (BibleByteBooks.com) after textbook registration.</p>
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