Invisible Hand in Virtual Worlds
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English

About The Book

Video games aren't merely casual entertainment: they are the heart of one of the fastest-growing media industries in the world and a cultural phenomenon in their own right. Gaming has evolved from a niche pastime into a global business that rivals film and television creating in the process new art forms and social arenas and have become the subject of endless public debate. This book shows that games also provide a unique space in which to study economic behavior. Games more than any other form of media demonstrate the power and creative potential of human choice - an idea that's also the foundation of economic thinking. Whether it's developing trade relations or the use of money or even complex legal institutions virtual worlds provide a captivating and entertaining arena for studying economic behavior in its most dynamic forms. The overarching theme of the volume is the economic order that governs virtual worlds and the many ways individuals work together often without knowing it to govern their social relations in digital space.
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