This book is a must-read for anyone wishing to explore the intricacies of modern graphics libraries. It is written with a classroom-based approach delving into the fundamentals and explaining them through a number of illustrations. If you are new to computer graphics this book will provide you with a solid grasp of the underlying concepts and furnish enough details to self-propel in the field. If you are a seasoned graphics artist aiming to deepen your understanding of modern graphics libraries you will find numerous complex concepts covered meticulously with vivid illustrations.The book encompasses various topics including:- The Need for WebGL- Why Web-Based 3D Graphics?- GPU Programming Architecture- Mathematical Background for Animations (Transformations)- Applying Transformations through WebGL- Adding Realism with Colours and Textures- Fundamentals of 3D Graphics- Applying 3D Graphics with WebGL- THREE JS Framework
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