Learning C# by Developing Games with Unity 2021
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About The Book

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling seriesKey Features://Learn C# programming basics terminology and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unitybr>/Book Description://The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C# a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development./br>/This sixth edition has been updated to introduce modern C# features with Unity 2021 including the new Unity Input Manager and animating with code. A new chapter has also been added that covers reading and writing binary data from files which will help you become proficient in handling errors and asynchronous operations./br>/The book acquaints you with the core concepts of programming in C# including variables classes and object-oriented programming. You will explore the fundamentals of Unity game development including game design lighting basics player movement camera controls and collisions. You will write C# scripts for simple game mechanics perform procedural programming and add complexity to your games by introducing smart enemies and damage-causing projectiles./br>/By the end of the book you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine./br>/What You Will Learn://Follow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces abstract classes and class extensionsBecome familiar with stacks queues exceptions error handling and other core C# conceptsLearn how to handle text XML and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behavior br>/Who this book is for://If you're a developer programmer hobbyist or anyone who wants to get started with C# programming in a fun and engaging manner this book is for you. Prospective Unity game developers will also find this title useful. No prior experience in programming or Unity required./
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