Learning Education & Games
English

About The Book

This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs--including STEM literacy learning history education music and computational ethical and critical thinking. The book also delves into specific design issues such as aligning goals designing for an audience playtesting and assessment. Each chapter provides an overview of the relevant frameworks and research findings as well as practical case studies and useful resources. This book is the first in a series written and edited by members of the Learning Education and Games (LEG) special interest group of the IGDA (International Game Developers Association).
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