By teaching HTML5 by developing exciting games the reader will see concrete applications for each of the concepts and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals foods or fictitious machines. This makes learning and understanding a lot easier and much more enjoyable. If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5 this book is for you. Basic knowledge of HTML and/or HTML5 is welcome but optional. The book is a friendly and exciting reference for beginners.
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