<p><strong>Create stunning 3D graphics in your browser using the Three.js JavaScript library</strong></p><p><strong>Key Features</strong></p><ul> <li>Enhance your 3D graphics with light sources shadows advanced materials and textures</li> <li>Load models from external sources and visualize and animate them directly from JavaScript</li> <li>Each subject is explained using extensive examples that you can use directly and adapt for your own purposes</li></ul><p><strong>Book Description</strong></p><p>Modern browsers support WebGL which makes it possible to create 3D graphics in a browser without having to use plugins such as Flash and Java. Programming WebGL however is difficult complex and very difficult to debug. With Three.js it is possible to create stunning 3D graphics in an intuitive manner using JavaScript without the need to know the details of WebGL.</p><p>Learning Three.js - the JavaScript 3D Library for WebGL Second Edition is a practical example-rich book that will help you learn about all the features of Three.js. This book will show you how to create or load models from externally created models and realistic-looking 3D objects using materials and textures. You&#39;ll also learn how to use the HTML5 video and canvas elements as a material for your 3D objects different ways of animating your models skeleton-based animation and how to add physics such as gravity and collision detection to your scene. By the end of the book you&#39;ll know everything that is required to create 3D animated graphics that run in any browser using Three.js.</p><p><strong>What you will learn</strong></p><ul> <li>Use the different geometries that are provided by Three.js</li> <li>Apply realistic lighting and shadows to the 3D objects you have created</li> <li>Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene</li> <li>Make use of advanced textures on materials to create realistic-looking 3D objects by using bump maps normal maps specular maps and light maps</li> <li>Import and animate models from external formats such as OBJ STL Collada and many more</li> <li>Create and run animations using morph targets and bone animations</li> <li>Explore the Physijs JavaScript library to apply physics to your 3D objects</li> <li>Interact directly with WebGL by creating custom vertex and fragment shaders</li></ul>
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