This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game and actually create one from scratch. The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form. Algebra and matrix operations are required in order to understand advanced topics in Chapter 4 Graphics ? Legacy Method with OpenGL 1.x-2.1 and Chapter 5 Graphics ? Modern Method with OpenGL 3.0+. Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.
Piracy-free
Assured Quality
Secure Transactions
*COD & Shipping Charges may apply on certain items.