<p> Archaeology can be weird and fun especially the digital kind. Readers of archaeology media studies and game studies are introduced to the wild-and-wooly side of digital archaeology: artifacts sites and landscapes contained within-and supporting-interactive digital built environments. Follow your guide the reluctant digital archaeologist Charlie to disappear into the weeds of post-landscapes non-place cultural spaces persistent digital spaces software citizenship machine-created culture digital drift technofossils quantum archaeology archaeological time singularities complexity and retrocausality noise and more. These bite-sized chapters offer new ways of interpreting humanity's blossoming digitalia an archaeology done at the source of creation use and abandonment of our electronic selves.</p>
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