<p><strong>Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics leveraging advanced Vulkan features and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans Marco Castorina and Gabriel Sassone</strong></p><p><strong>Key Features:</strong></p><p>- Use a pre-built Raptor engine to abstract tedious aspects like file systems memory allocation and utility functions</p><p>- Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features including mesh shaders and ray tracing</p><p>- Optimize your engine without reinventing the wheel</p><p>- Purchase of the print or Kindle book includes a free PDF eBook</p><p><strong>Book Description:</strong></p><p>Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries including game development medical imaging movie productions and media playback but learning it can be a daunting challenge due to its low-level complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty providing a practical approach to learning one of the most advanced graphics APIs.</p><p>In Mastering Graphics Programming with Vulkan you'll focus on building a high-performance rendering engine from the ground up. You'll explore Vulkan's advanced features such as pipeline layouts resource barriers and GPU-driven rendering to automate tedious tasks and create efficient workflows. Additionally you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing elevating your graphics programming to the next level.</p><p>By the end of this book you'll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games simulations or visual effects this guide will equip you with the skills and knowledge to harness Vulkan's full potential.</p><p><strong>What You Will Learn:</strong></p><p>- Understand resources management and modern bindless techniques</p><p>- Get comfortable with how a frame graph works and know its advantages</p><p>- Explore how to render efficiently with many light sources</p><p>- Discover how to integrate variable rate shading</p><p>- Understand the benefits and limitations of temporal anti-aliasing</p><p>- Get to grips with how GPU-driven rendering works</p><p>- Explore and leverage ray tracing to improve render quality</p><p><strong>Who this book is for:</strong></p><p>This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices vectors etc.) and fundamental knowledge of Vulkan are required.</p><p><strong>Table of Contents</strong></p><p>- Introducing the Raptor Engine and Hydra</p><p>- Improving Resources Management</p><p>- Unlocking Multi-Threading</p><p>- Implementing a Frame Graph</p><p>- Unlocking Async Compute</p><p>- GPU-Driven Rendering</p><p>- Rendering Many Lights with Clustered Deferred Rendering</p><p>- Adding Shadows Using Mesh Shaders</p><p>- Implementing Variable Rate Shading</p><p>- Adding Volumetric Fog</p><p>- Temporal Anti-Aliasing</p><p>- Getting Started with Ray Tracing</p><p>- Revisiting Shadows with Ray Tracing</p><p>- Adding Dynamic Diffuse Global Illumination with Ray Tracing</p><p>- Adding Reflections with Ray Tracing</p>
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