This is the first volume to apply insights from the material turn in philosophy to the study of play and games. At a time of renewed interest in analogue gaming as scholars are looking beyond the digital and virtual for the first time since the inception of game studies in the 1990s <i>Material Game Studies</i> not only supports the importance of the (re)turn to the analogue but proposes a materiality of play more broadly. <br/> <br/>Recognizing the entanglement of physical materiality with cultural meaning the authors in this volume apply a range of theoretical approaches from material eco-criticism to animal studies to examine games and play as existing within worlds of matter. Different chapters focus on the material properties of board card and role-playing games how they are designed and made how they are touched and played with and how they connect with other human and nonhuman things. <br/> <br/>Bringing together international scholars <i>Material Game Studies</i><i></i>defines a new field of material game studies and<i> </i>demonstrates how it is a valuable addition to wider debates about the material turn and the place of embodied humans in a material world.
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