<p><em>Media Design and Technology for Live Entertainment</em> is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.</p> <p>Introduction</p><p>Design Elements</p><p>Source Material</p><p>Display Surface</p><p>Projectors</p><p>Source</p><p>Distribution</p><p>Control</p><p>Presentation</p><p>Trouble Shooting</p><p>Advanced Projection Design</p><p>Appendix: Line Drawings/Sample Systems</p><p>Appendix: Formulas</p><p>Glossary</p>
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