In a world where most video game players crave the newest hardware or the latest game one tight-knit global gaming community thousands strong has stood alone for nearly two decades: the competitive Super Smash Bros. Melee (SSBM) scene. SSBM's release for the Nintendo GameCube in 2001 signaled an exciting moment in gaming history: a continuation of the popular Smash Bros. franchise boasting even more characters and iconography from players' favorite Nintendo properties. Melee is Broken argues that SSBM's unique staying power is sourced from its reliance on hardware objects from the early 2000s through which new life is breathed into ostensibly dead media objects. Through blending textual analysis with artistic research-creation this book interrogates the ideologies and principles that have sustained the competitive SSBM scene for so many years through examining hardware software community discourse and the formation of universally adopted techniques both in- and out-of-game. This groundbreaking work aims to invite everyone from long-time SSBM competitors to those on the peripheral of SSBM or even gaming in general to inquire and learn more about the passion and dedication that defines competitive SSBM.
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