<p><i>Mobile Heritage </i>explores how diverse digital technologies (such as apps GPS games social platforms NFTs drones AR MR and AI among others) have allowed for new types of mobilities and introduced a novel set of practices interventions and politics for heritage collections archives exhibitions entertainment conservation management commerce education restitution activism and regulation.</p><p>The volume is not a ‘how to’ book. Instead it critically examines this emerging landscape and its unsettling of existing relations between heritage and knowledge value identity power sense of place community nationhood and ownership – thus outlining a new set of issues implications and consequences. The volume brings together case studies from around the world and each chapter considers mobility matters associated with tangible and intangible cultural heritage (relating to art film music games manuscripts traditional knowledge architecture cities and more) and the involvement of a variety of actors in digital heritage practices and interventions (such as artists activists communities museums non-profit organisations educational institutions enterprises and governmental agencies). The contributors are scholars and practitioners drawing on various disciplines and fields of study including archaeology museum studies media studies computing art history cultural studies anthropology gender studies mobility studies and law. </p><p><i>Mobile Heritage </i>positions mobility as a critical tool for understanding the changing (digital) heritage landscape making this volume an essential read for students academics and practitioners engaged in this area.</p>
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