Mobile Pervasive Augmented Reality Systems - MPARS

About The Book

After briefly introducing aspects concerning Mobile Augmented Reality Systems this book delves into the evolution of these systems as pervasive technology. The work also debates on acceptance of this technology in the context of outdoor applications. The need to develop context-aware close-to-real-time feedback mechanisms that take into account a continuous measurement of the Quality of Experience is also discussed. For this purpose the work goes over how to integrate user preferences into context-aware feedback systems proposing a theoretical model for measuring Quality of Experience. The model is derived from an analysis of previous technology adoption models and incorporates the knowledge of user preferences. It also describes a prototype proposal for outdoor sports environments. It relies on heuristics that combine user preference indicators of technology adoption sensing criteria and volume of information criteria to provide real-time adaptation of the display without information overload resulting in a better Quality of Experience. Experiments show the performance evaluation for technology adoption in outdoor sports environments with real-time adaptation.
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