<b>A behind-the-scenes history of computer graphics featuring a cast of math nerds avant-garde artists cold warriors hippies video game players and studio executives.</b><p>Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear between ping pong and <i>PONG</i>. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad the first true computer animation program. Sutherland noted: Since motion can be put into Sketchpad drawings it might be exciting to try making cartoons. This book the first full-length history of CG shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. </p><p>In <i>Moving Innovation</i> Tom Sito--himself an animator and industry insider for more than thirty years--describes the evolution of CG. His story features a memorable cast of characters--math nerds avant-garde artists cold warriors hippies video game enthusiasts and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like <i>Toy Story</i> and <i>Avatar</i> possible. </p>
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