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About The Book

<p>In the past decade digital games have become a widely accepted form of media entertainment moving from the traditional 'core gamer' community into the media mainstream. </p> <p>This edited collection takes a closer look at the various forms of human interaction in and around these digital games providing both students and researchers with an overview of debates past and present. </p> <p>Including contributions from leading figures in the field such as Richard Bartle and Mark Griffiths this book is unique in bridging the gap between games research and social-scientific communication research.</p>
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