<p><span style=color: rgba(34 34 34 1)>Computer-Generated Imagery (CGI) consists of computer applications for creating images in art printed media video games simulators and computer animation. These images consist of 2 dimensional arrays of pixels (picture elements).&nbsp;When images are computed using a single sample per pixels they show aliasing artifacts such as stairsteps on feature edges (jaggies).&nbsp;In dynamic scenes aliasing artifacts are amplified resulting in edge crawling line breaking and small features popping in-and out. Aliasing artifacts can be minimized by applying Anti-Aliasing (AA) techniques such as Super-Sampling (SSAA). With SSAA static images are computed at higher resolution then downscaled with filtering. For real-time (RT) CGI applications like computer games and flight simulators a similar approach consists of Multi-Sample AA (MSAA) With MSAA several images are computed for a few sample points followed by images averaging. The MSAA method can be computation intensive and costly.&nbsp;This book has two versions and this is the expanded or more detailed version.</span></p>
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