OpenSceneGraph 3.0: Beginner's Guide
English


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About The Book

Written with a fast-paced but friendly and engaging approach this Packt Beginners Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills tips and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book especially the standard template library (STL) constructs of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful but is not required. You need to be familiar with OpenGL the standard cross-platform low-level 3D graphics API. Well meet some maths in the book―geometry and linear algebra―and familiarity with these topics will be great but you dont need to be a maths whiz to use this book.
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