<p>The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. <br><br>Discussions address:</p><li>2D and 3D graphics programming for Windows and DOS<br> </li><li>Device-independent graphics<br> </li><li>Mathematics for computer graphics<br> </li><li>Graphics algorithms and procedural operations<br> </li><li>PC video systems architecture including its history and development<br> </li><li>High-end graphics systems and coprocessors<br> </li><li>Artificial life<br> </li><li>Virtual reality<br> </li><li>Animation techniques for simulations and video games<br> </li><li>VGA SuperVGA and VESA<br> </li><li>Device drivers<br> </li><li>Graphics and animation primitives<br><br> The authors cover the spectrum of PC graphics programming including theoretical and practical topics - creating a singularly comprehensive resource for programmers.</li>
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