Phantasmal Spaces
English

About The Book

Recognizable recurring spatial settings in video games serve not only as points of reference and signposts for orientation but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states historical context atmospheric attunement in the words of Massumi and aesthetic programs that go beyond plain semiotic reference.<br/><br/>In each chapter Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin The Cave The Cloud The Portal The Road The Forest and The Island are each analysed at length through the perspectives of aesthetics games technology psychoanalysis and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.
Piracy-free
Piracy-free
Assured Quality
Assured Quality
Secure Transactions
Secure Transactions
Delivery Options
Please enter pincode to check delivery time.
*COD & Shipping Charges may apply on certain items.
Review final details at checkout.
downArrow

Details


LOOKING TO PLACE A BULK ORDER?CLICK HERE