What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music invite experimentation with gendered and racialized movement styles and present new possibilities for teaching learning and archiving choreography. Drawing on five years of research with players game designers and choreographers for the <em>Just Dance</em> and <em>Dance Central</em> games <em>Playable Bodies</em> situates dance games in a media ecology that includes the larger game industry viral music videos reality TV competitions marketing campaigns and emerging surveillance technologies. Author Kiri Miller tracks the circulation of dance gameplay and related body projects across media platforms to reveal how dance games function as intimate media configuring new relationships among humans interfaces music and dance repertoires and social media practices.<br>
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