<p><em>Playtesting Best Practices: Real World and Online</em> covers the complete journey of <i>playtesting</i> – the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step from early self-playtesting to late-stage unguided playtesting and offers the specific questions and practices the author has refined to perfect his own games.</p><p>This book is split up into four main sections each with a distinct focus:</p><ul> <i> </i><p> </p> <li>Getting ready to playtest: Establishing goalposts brainstorming self-playtesting getting organized how to design a prototype and writing rules. The focus here is starting good habits and establishing best practices whether this is your first game or your hundredth.</li> <i> </i><p> </p> <li>Playtesting in the real world: How to find playtesters how to teach your game what to do during the playtest how to take notes and collect feedback and being a great playtester yourself.</li> <i> </i><p> </p> <li>Playtesting online: How to adapt to digital platforms the best practices for playtesting online how to use these opportunities well and cautions about playtesting online.</li> <i> </i><p> </p> <li>What to do next: How to iterate additional ways to playtest your game knowing when you’re done with playtesting and choosing how to get your game out there.</li> </ul>
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