Poetic Videogames

About The Book

This book was originally submitted to the IT University of Copenhagen as a master's thesis in 2013 under the title of Games and Poetry: Player associations with poetic game experiences. It explores the concept of the poetic videogame a game that has an imaginative or sensitively emotional style of expression or effect on the player that as a whole is different from the kinds of experiences that shape the current videogame landscape. It offers a framework for the creation of poetic videogames by looking at one specific type of poetry; haiku. This is accomplished by applying the forms and conventions of haiku such as its three elements; when where what or the five-seven-five pattern to videogames.
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