Geometry processing or mesh processing is a fast-growing area of research that uses concepts from applied mathematics computer science and engineering to design efficient algorithms for the acquisition reconstruction analysis manipulation simulation and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia entertainment and classical computer-aided design to biomedical computing reverse engineering and scientific computing. Over the last several years triangle meshes have become increasingly popular as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input for example a model acquired by 3D scanning techniques. This data can then go through processes of error removal mesh creation smoothing conversion morphing and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.
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