Possible Worlds in Video Games


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About The Book

In current digital games classic fictional worlds are transformed into ludofictional worlds spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book we propose a model inspired by the Semantics of Fiction and Possible Worlds which is oriented to the analysis of video games as integrated systems.
Piracy-free
Piracy-free
Assured Quality
Assured Quality
Secure Transactions
Secure Transactions
Fast Delivery
Fast Delivery
Sustainably Printed
Sustainably Printed
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