<p>Written by an expert in the game industry this book is a comprehensive guide to the components of efficient real-time collision detection systems. It provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games virtual reality applications and physical simulators. Of the topics covered a key focus is on spatial and object partitioning through a wide variety of grids trees and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes.</p>
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