Realizing 3D Animation in Blender
English

About The Book

<p><strong>Unlock the secrets of Blender animation in this part-color guide with professional animator and Blender tutor Sam Brubaker and leverage advanced techniques to become a 3D animation professional</strong></p><p><strong>Key Features:</strong></p><p>- Master the essentials of 3D animation through engaging step-by-step exercises</p><p>- Go from linking and posing a character to using a nonlinear animation editor</p><p>- Discover unique insights and top tips that you won't find in the Blender documentation</p><p>- Purchase of the print or Kindle book includes a free PDF eBook</p><p><strong>Book Description:</strong></p><p>Completely free and open source Blender with its supportive community and powerful feature set is an indispensable tool for creating 3D animations. However learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory.</p><p>If you want to venture into 3D animation but don't know where to start Realizing 3D Animation in Blender is for you. Adopting a practical approach this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process this book equips you with everything you need to set out on your path to becoming a 3D animator. It's much more than just an introduction; this book covers complex concepts such as F-Curve modifiers rigid-body physics simulation and animating with multiple cameras presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators.</p><p>By the end of this Blender 3D animation book you'll have gained the knowledge experience and inspiration to start creating impressive 3D animations on your own.</p><p><strong>What You Will Learn:</strong></p><p>- Become well-versed with the simple rules of keyframing and interpolation</p><p>- Understand the function and behavior of Blender's animation curves</p><p>- Bring a character to life with Blender 3D character animation</p><p>- Utilize multiple cameras and the video sequence editor for advanced shot composition</p><p>- Get to grips with Blender's mysterious non-linear animation tool</p><p>- Explore advanced features such as physics simulation and camera techniques</p><p><strong>Who this book is for:</strong></p><p>This book is for anyone seeking guidance in the world of 3D animation using Blender. Whether you're an aspiring 3D animator a beginner or intermediate-level Blender user or a visual media producer looking to expand your skill set this resource will prove invaluable. As long as you have basic familiarity with Blender and have the software already installed on a computer that meets system requirements you're ready to dive into this book. While prior experience with Blender's animation tools is not necessary having at least modeled a scene added simple shading and lighting and rendered a few still images will be beneficial.</p><p><strong>Table of Contents</strong></p><p>- Basic Keyframes in the Timeline</p><p>- The Graph Editor</p><p>- Bezier Keyframes</p><p>- Looking into Object Relationships</p><p>- Rendering an Animation</p><p>- Linking and Posing a Character</p><p>- Basic Character Animation</p><p>- The Walk Cycle</p><p>- Sound and Lip-Syncing</p><p>- Prop Interaction with Dynamic Constraints</p><p>- F-Curve Modifiers</p><p>- Rigid Body Physics</p><p>- Animating with Multiple Cameras</p><p>- Nonlinear Animation</p>
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