Reduction of bandwidth requirements for online games through P2P
English

About The Book

This paper explains one possible design for a hybrid peer-to-peer client server system. This system offers the enormous advantage of greatly reducing server traffic but also results in a noticeable deterioration in quality for the player. However since current games still crash completely when there is very high demand players may be willing to accept a slight reduction in quality if this means that consistent stability can be achieved especially since this difference in quality is hardly noticeable to players.
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