Rethinking Virtual Places

About The Book

<p><b>How would the humanities change if we grappled with the ways in which digital and virtual places are designed experienced and critiqued?</p><p></b>In <i>Rethinking Virtual Places</i> Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance recent developments in neuroscience could improve our understanding of how people experience store and recollect place-related encounters. Similarly game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition Champion provides a brief introduction to new and emerging software and devices and explains how they help hinder or replace our traditional means of designing and exploring places. </p><p>Perfect for humanities scholars fascinated by the potential of virtual space <i>Rethinking Virtual Places</i> challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.</p>
Piracy-free
Piracy-free
Assured Quality
Assured Quality
Secure Transactions
Secure Transactions
Delivery Options
Please enter pincode to check delivery time.
*COD & Shipping Charges may apply on certain items.
Review final details at checkout.
downArrow

Details


LOOKING TO PLACE A BULK ORDER?CLICK HERE