<p><strong><em>Rig It Right!</em></strong> breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types connection methods interactive skinning BlendShapes edgeloops and joint placement to name a few. The concept of a biped is explored as a human compared to a bird character allowing you to see that a biped is a biped and how to problem solve for the limbs at hand. <i>Rig It Right!</i> will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.</p><p>This highly anticipated <b>Third Edition </b>features updated chapters and images including new chapters on modeling with proper edgeloop (Rule #1!) how to Rig It Right then Rig it Fast with parallel processing and new helpful scripts for evaluating your rig with the profiler tools.</p><p><strong>Key Features</strong></p><ul> <li>Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter (17+ rigs!!)</li> <li>Read Tina’s 10 Rules of Rigging and build the foundational knowledge needed to successfully rig your characters</li> <li>New content: Edgeloops for Good Deformation and Rigging for a Parallel World</li> <li>New scripts for evaluating your rigs’ performance</li> <li>Access the Support Materials and expand your newfound knowledge with editable rigs exercises and videos that elaborate on techniques covered in the book</li> </ul>
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