<p>The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.</p><p>This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.</p><p>Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.</p> <p>Chapter 1 – Introduction – Architecture and Urban Planning? Game On!</p><p>Games as Tools for Teaching/Learning, Design and Research in Architecture and Urban</p><p>Planning</p><p>Marta Brković Dodig and Linda N. Groat</p><p>PART I – (CO)-DESIGN GAMES</p><p>Chapter 2 – Room for play in architecture – die Baupiloten architectural co-design games</p><p>Susanne Hofmann </p><p>Chapter 3 – Games are Political - Challenging municipal collaborative practices for</p><p>sustainable urban transition through game co-design </p><p>Mette Agger Eriksen</p><p>Maria Hellström Reimer</p><p>Majken Toftager Larsen</p><p>Chapter 4 – Everyday as an open-ended material in architectural design games </p><p>Christina Lundsgaard</p><p>Eva Brandt</p><p>PART II – (CO)-DESIGN AND EDUCATIONAL GAMES</p><p>Chapter 5 – Playing Pretend: An Interview with Prof. Steven Mankouce</p><p>Kimia Erfani</p><p>Marta Brković Dodig</p><p>Linda Groat</p><p>Steven Mankouche</p><p>Chapter 6 – ScarCity Game: The Pedagogy of Scarce Design Processes </p><p>Axel Becerra Santacruz </p><p>Chapter 7 – The World of Energy Games </p><p>Malini Srivastava</p><p>PART III – EDUCATIONAL GAMES</p><p>Chapter 8 – Architecture as a gaming board: Pervasive energy games</p><p>Malini Srivastava</p><p>Chapter 9 – Urbanity: Developing children’s critical thinking through urban educational game</p><p>Eszter Tóth</p><p>Anna Szilágyi-Nagy</p><p>Chapter 10 – Design as Crossword puzzle solving: the role of game in merging research and design</p><p>Seyed Ali Javid </p><p>Chapter 11 – The Modern Architecture Game: A learning tool on modern architecture history for the international audience</p><p>NEXT Architects</p><p>PART IV – EDUCATIONAL AND RESEARCH GAMES</p><p>Chapter 12 – Energy geogame <i>e-footprints</i> prototype designed to collect data about human behavior in built environments</p><p>Alenka Poplin</p><p>Chapter 13 – Spector – The Sustainability Inspector: Teaching, learning and evaluation through a participatory and exploratory game</p><p>Marta Brković Dodig</p><p>Prue Chiles</p><p>PART V – RESEARCH GAMES </p><p>Chapter 14 – Reversing the co-design process: Co-design tools for post occupancy evaluation</p><p>Christina Lundsgaard </p><p>PART VI (CO)-DESIGN, EDUCATIONAL AND RESEARCH GAMES</p><p>Chapter 15 – The Sorting Task: Its versatility and adaptability in research, teaching and practice</p><p>Linda N. Groat</p><p>Matthew Niermann</p><p>Brian Schermer </p><p>Chapter 16 – Games as Urban Agora: An Analysis of Three Games as Research, Co-design and Educational Tools</p><p>Andrea Benze</p><p>Christina Jimenez Mattsson</p><p>Urs Walter</p><p>Chapter 17 – The Role of Gaming in Community Engagement, Engaged Scholarship, and Design Governance</p><p>Joongsub Kim </p>