An essential resource for intermediate middle and high school librarians that guides the planning learning and implementation of a school library makerspace.The roles of school library media specialists and school libraries themselves are ever changing in response to the needs of the community and the evolution of human thinking interaction and learning processes. A school library makerspace can provide patrons with a place for learning doing and creating. It offers a location for tackling inventions fine arts crafts industrial technology hobbies e-textiles foodcrafting DIY couture fabrication upcycling and STEM right in the middle of the information gatewaythe library. This book completely explains the makerspace concept and supplies real-world implementation guidance and inexpensive programming ideas that can be used as-is or adapted to suit a specific library or community''s needs. Readers will be able to hit the ground running to implement their own makerspace with practical project ideas they can put to use immediately.
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