<p><span style=color: rgba(30 30 30 1)>Let's be honest: If you stick to the core rules of either D&amp;D or Pathfinder critical hits and fumbles (critical failures as Pathfinder calls them) are dull. You get to multiply damage on a critical hit but that's it. In Pathfinder a critical failure on an attack is just another miss and D&amp;D 5E doesn't even mention fumbles. Where's the fun in that?</span></p><p><br></p><p><span style=color: rgba(30 30 30 1)>A critical hit or a fumble is an extraordinary event. It's something for a player to savor and a moment for the DM/GM to work up to add a bit of excitement to the game. Personally I have always considered them to be important parts of RPG combat.</span></p><p><br></p><p><span style=color: rgba(30 30 30 1)>With that in mind we present a compact but flavorful system for critical hits and fumbles called </span><em style=color: rgba(30 30 30 1)>Severed Heads and Broken Blades</em><span style=color: rgba(30 30 30 1)>. It includes a total of over 100 different critical hit results and roughly 100 different fumble results that vary by severity and frequency. Maybe you'll get the drop on your foe and a bonus to your next attack - or maybe you'll cut off its head and kill it instantly (if it only has one head that is). Or maybe you'll lose your grip on your weapon - or maybe you'll deal a severe wound to an ally!&nbsp;</span></p><p><br></p><p><em style=color: rgba(30 30 30 1)>Severed Heads and Broken Blades</em><span style=color: rgba(30 30 30 1)> is guaranteed compatible with Dungeons &amp; Dragons 5th Edition Pathfinder 1st Edition and Pathfinder 2nd Edition.</span></p>