The book focuses on the investigation of key features for the application Tamimeter designed for learning energy in high school students. A quantitative approach with a positivist paradigm is used adopting a descriptive scope. The study population comprises 167 students and 5 teachers of Natural Sciences and Physics using stratified probability sampling. Valuable information is obtained through Likert scale surveys. The results reveal the need for educational software with visual simulations practices games and feedback considered effective strategies. In addition the demand for an application that presents energetic content and activities for students is highlighted.
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