Social casual and mobile games played on devices such as smartphones tablets or PCs and accessed through online social networks have become extremely popular and are changing the ways in which games are designed understood and played. These games have sparked a revolution as more people from a broader demographic than ever play games shifting the stereotype of gaming away from that of hardcore dedicated play to that of activities that fit into everyday life. <br/><i><br/>Social Casual and Mobile Games</i> explores the rapidly changing gaming landscape and discusses the ludic methodological theoretical economic social and cultural challenges that these changes invoke. With chapters discussing locative games the new freemium economic model and gamer demographics as well as close studies of specific games (including <i>Candy Crush Saga Angry Birds</i> and <i>Ingress</i>) this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.
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